The circle, thesquare, the rectangle, the quadrilateral and the triangle are examples of plane figures; the cube, the cuboid, the sphere, the cylinder, the cone and the pyramid areexamples of solid shapes.(Scroll down to continue …)
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Plane figures areof two-dimensions (2-D) and the solid shapes are of three- dimensions (3-D). The corners of a solid shape are called its vertices; theline segments ofits skeleton areits edges; and itsflat surfaces areits faces. A net is a skeleton-outline of a solid that can be folded to make it. The same solid can haveseveral types ofnets. Solid shapes can be drawn on a flat surface (like paper) realistically. We call this 2-D representation of a 3-Dsolid. Two types ofsketches of asolid are possible: (a) An oblique sketch does nothave proportional lengths. Still it conveys all important aspects of the appearance of the solid. (b) An isometric sketch is drawn on an isometric dot paper, a sample of which isgiven at theend of thisbook. In an isometric sketch of the solidthe measurements kept proportional. Visualising solidshapesis a veryuseful skill. Youshould be ableto see ‘hidden’ parts of thesolid shape. Different sections of a solid can be viewed in many ways: (a) One way is to viewby cutting or slicing the shape, whichwould result in the cross- section of thesolid. (b) Another way isby observing a 2-D shadow of a 3-Dshape. (c) A third wayis to lookat the shapefrom different angles; the front-view, theside- view and thetop view canprovide a lotof information aboutthe shape observed.
19. When a grouping symbol preceded by ‘ sign is removed or inserted, thenthe sign of eachterm of thecorresponding expression ischanged (from ‘ + ‘ to ‘−’ and from‘− ‘ to + ‘).
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Given positive integers a and b, there exist unique integers q and r satisfying a=bq+r, 0 r<b.
This statement is nothing but a restatement of the long division process in which q is called the quotient and r is called the remainder. (Scroll down to continue …).
Given positive integers a and b, there exist unique integers q and r satisfying a=bq+r, 0 r<b.
This statement is nothing but a restatement of the long division process in which q is called the quotient and r is called the remainder.
NOTE:
1. Lemma is a proven statement used for proving another statement.
2. Euclid’s Division Algorithm can be extended for all integers, except zero i.e., b 0.
HCF of two positive integers :
HCF of two positive integers a and b is the largest integer (say d ) that divides both a and b(a>b) and is obtained by the following method :
Step 1. Obtain two integers r and q, such that a=bq+r, 0r<b.
Step 2. If r=0, then b is the required HCF.
Step 3. If r0, then again obtain two integers using Euclid’s Division Lemma and continue till the remainder becomes zero. The divisor when remainder becomes zero, is the required HCF.
The Fundamental Theorem of Arithmetic :
Every composite number can be factorised as a product of primes and this factorisation is unique, apart from the order in which the prime factors occur.
Irrational Number :
A number is an irrational if and only if, its decimal representation is non-terminating and non-repeating (non-recurring).
OR
A number which cannot be expressed in the form of pq , q 0 and p, qI, will be an irrational number. The set of irrational numbers is generally denoted by Q.
NOTE:
1. The rational number pq will have a terminating decimal representation only, if in standard form, the prime factorisation of q, the denominator is of the form 2n5m, where n, m are some non-negative integers.
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Any expression of the form a0xn+a1xn-1+a2xn-2+….an is called a polynomial of degree n in variable x ; a0≠0, where n is a non-negative integer and a0, a1, a2, ….., and are real numbers, called the coefficients of the terms of the polynomial. (Scroll down to continue …)
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A polynomial in x can be denoted by the symbols p(x), q(x), f(x), g(x), etc.
Degree Of Polynomial: The highest power of x in p(x) is called the degree of the polynomial p(x).
Linear Polynomial : A polynomial of degree one is called a linear polynomial.
Quadratic Polynomial :
A polynomial of degree two is called a Quadratic Polynomial.
Generally, any quadratic polynomial in x is of the form ax2+bx+c, a ≠ 0 and a, b, c are real numbers.
Cubic Polynomial :
A polynomial of degree three is called a Cubic Polynomial.
Generally, any cubic polynomial in x is of the form ax3+bx2+cx+d, a≠0 and a, b, c, d are real numbers.
Value of a Polynomial :
If we replace x by ‘ -2’ in the polynomial p(x) = 3x3-2x2+x-1
we have p(-2) =3(-2)3-2(-2)2+(-2)-1
= -24-8-2-1 =-35
Thus, on replacing x by ‘ -2 ‘ in the polynomial p(x), we get -35, which is called the value of the polynomial.
Hence, if k is any real number, then the value obtained by replacing x by k in p(x), is called the value of the polynomial p(x) at x=k, and generally, denoted by p(k).
Zeros of a Polynomial :
A real constant, k is said to be a zero of a polynomial p(x) in x, if p(k)=0
For example, the polynomial p(x) = x2+x-12 gives p(3)=32+3-12=0 and p(-4)=(-4)2+(-4)-12=0.
Thus, 3 and -4 are two zeroes of the polynomial p(x).
A linear polynomial (degree one) has one and only one zero, given by;
Zero of the linear polynomial = -(constant term )coefficient of x
Geometrical Representation of the Zeroes of a Polynomial :
Let us consider a linear polynomial p(x)=3x-6.
We know that, graph of a linear polynomial is a straight line.
Therefore, graph of p(x)=3x-6 is a straight line passing through the points (1,-3),(3,3),(2,0).
Table for p(x)=3x – 6
From the graph of p(x)=3x-6, we observe that it intersects the x-axis at the point (2,0).
Zero of the polynomial [p(x)=3x-6] = -(-6)3 = 63 = 2.
Thus, we conclude that the zero of the polynomial p(x) = 3x – 6 is the x-coordinate of the point where the graph of p(x) = 3x – 6 intersects the x-axis.
Similarly, the zeroes of a quadratic polynomial, p(x) = ax2+bx+c, a≠0, are the x-coordinates of the points where the graph (parabola) of p(x)=ax2+bx+c, a≠0, intersects the x-axis.
Graph of p(x) = ax2+bx+c, a≠0 intersects the x-axis at the most in two points and hence the quadratic polynomial can have at most two distinct real zeros.
A cubic polynomial can have at most three distinct real zeros.
Relation between Zeroes and Coefficients of a Polynomial :
Let the quadratic polynomial be p(x) = ax2+bx+c, a≠0 and having zeroes as α and β, then
Sum of the zeroes = α + β
= -(coefficient of x) /(coefficient of x2) = -b/a
Product of the zeroes = αβ
Let the cubic polynomial be p(x) = ax3+bx2+cx+d, a≠0 and having zeroes as α , β and γ, then Sum of the zeroes = α + β + γ
α + β + γ = -(coefficient of x2 )/(coefficient of x3)= -b/a
αβ = (constant term) /(coefficient of x2) = c/a
Sum of the products of zeroes taken two at a time αβ+βγ+γα
αβ+βγ+γα = (coefficient of x) /(coefficient of x3)= c/a
and
Product of the zeroes = αβγ
αβγ = (constant term) /(coefficient of x3)= -d/a
Division Algorithm for Polynomials :
For any two polynomials p(x) and g(x) ; g(x) ≠0, we can find two polynomials q(x) and r(x), such that p(x)=g(x) × q(x)+r(x).
Where r(x)=0 or degree of r(x) is less than the degree of g(x). Here, q(x) is called quotient, r(x) is called remainder, p(x) is called dividend and g(x) is called divisor. This result is known as a division algorithm for polynomials.
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An angle is positive if its rotation is in the anticlockwise and negative if its rotation is in the clockwise direction.
An angle is positive if its rotation is in the anticlockwise and negative if its rotation is in the clockwise direction.
(Scroll down to continue …)
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Trigonometric Ratios
If one of the trigonometric ratios of an acute angle is known, the remaining trigonometric ration of the angle can be determined.
Two angles are said to be complementary, if their sum is 900 and each one of them is called the complement of the other.
sin (900 – θ) = Cos θ
Cos (900– θ)= Sin θ
tan (900– θ) = Cot θ
Cot(900– θ) = tan θ
sec (900– θ)= cosec θ
cosec (900– θ) = sec θ
Trigonometric Identities
An equation with trigonometric ratios of an angle θ, which is true for all values of ‘ θ ‘, for which the given trigonometric ratios are defined, is called an identity.
The three fundamental trigonometric identities are
sin2 θ +cos2 θ = 1
⇒ sin2 θ =1-cos2 θ
⇒ sin2 θ =(1-cos θ)(1+cos θ)
⇒ (1- cos θ) = (sin2 θ) /(1+ cos θ)
⇒ (1+ cos θ) = (sin2 θ) /(1- cos θ)
⇒ cos2 θ + sin2 θ = 1
cos2 θ =1- sin2 θ
⇒ cos2 θ =(1- sin θ)(1+ sin θ)
⇒ (1+ sin θ) = (cos2 θ) /(1- sin θ)
⇒ (1- sin θ) = cos2 θ /(1+sin θ)
(b) sec2 θ = 1 + tan2 θ
⇒ sec2 θ – tan2 θ =1
⇒ (sec θ – tan θ)(sec θ + tan θ) = 1
⇒ (sec θ – tan θ) = 1/ (sec θ + tan θ)
⇒ (sec θ + tan θ) = 1/ (sec θ – tan θ)
⇒ sec2 θ – 1 = tan2 θ
⇒ (sec θ – 1)( sec θ – 1) = tan2 θ
(c) cosec2 θ = 1+cot2θ
⇒ cosec2 θ – cot2 θ = 1
⇒ (cosec θ – cot θ)(cosec θ + cot θ)=1
(cosec θ+ cot θ) =1cosec θ – cot θ
(cosec θ- cot θ) = 1cosec θ + cot θ
⇒ Cosec2 θ – 1 = cot2 θ
⇒ (Cosec θ – 1)( Cosec θ – 1) = Cot2 θ
Supportive Formulae:
(a+b)2=+a2+b2+2ab
(a-b)2 = a2+b2-2ab
(a+b)2+(a-b)2= 2 (a2+b2)
(a+b)2– (a-b)2= 4ab
(a-b)2– (a+b)2= – 4ab
(a+b)2 = (a-b)2+ 4ab
(a-b)2 = (a+b)2– 4ab
(a2-b2)=(a+b)(a-b)
a+b=(a2-b2) /(a-b)
a-b=(a2-b2) /(a-b)
(a+b)2= (a-b)2+ 4ab
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One of the main applications of trigonometry is to find the distance between two or more than two places or to find the height of the object or the angle subtended by any object at a given point without actually measuring the distance or heights or angles.
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Trigonometry is useful to astronomers, navigators, architects and surveyors etc. in solving problems related to heights and distances.
The directions of the objects can be described by measuring :
(i) angle of elevation and (ii) angle of depression
Angles of elevation or angles of depression of the objects are measured by an instrument called The odolite.
The odolite is based on the principles of trigonometry, which is used for measuring angles with a rotating telescope.
In 1856, Sir George Everest first used the giant theodolite, which is now on display in the Museum of the survey of India in Dehradun.
Angle of Elevation:
Let P be the position of the object above the horizontal line OA and O be the eye of the observer, then angle AOP is called angle of elevation. It is called the angle of elevation, because the observer has to elevate (raise) his line of sight from the horizontal OA to see the object P. [ When the eye turns upwards above the horizontal line.]
Angle of Depression:
Let P be the position of the object below the horizontal line OA and O be the eye of the observer, then angle AOP is called angle of depression.
It is called the angle of depression because the observer has to depress (lower) his line of sight from the horizontal OA to see the object P.
[When the eye turns downwards below the horizontal line].
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Circle is a round shaped figure has no corners or edges.
A circle is the locus of all points in a plane which are at constant distance
(called radius) from a fixed point (called centre). A circle with centre O and radius r is denoted by C (O, r).
Radius:
A line segement that joins the centre and circumference or boundary of the circles is called the radius of the circles.
A line segement that divides the circle into two halves is called he diameter of the circle.
Diameter = 2x radius
Radius = Diameter/2
Chord:
A line segment joining any two points on a circle. The largest chord of a circle is a diameter.
Position of A point With Respect To a Circle:
In a plane a point P can lie either inside, or on the circle or outside the given circle.
Position of A Line With Respect to A Circle
If a circle C(O, r) and a straight line ‘l’ are in the same plane, then only three possibilities are there. These are :
Outside The Circle:
(i) The line ‘l’ does not intersect the circle at all. The line ‘l’ is called a non-intersecting line with respect to the circle.
Inside of the Circle – Secant To A Circle:
The line ‘ l ‘ intersects the circle in two distinct points say A and B. The line which intersects the circle in two distinct points is called a secant line.
Touching The Circle – Tangent To Circle:
A tangent to a circle is a special case of the secant when the two end points of the corresponding chord are coincide.
That is the line ‘ l ‘ touches the circle in only one point. Such a line which touches the circle only in one point is called a tangent line.
Tangent To Circle :
Etimology of Tangent:
The word ‘tangent’ comes from the Latin word ‘tangere’, which means to touch and was introduced by the Danish mathematician Thomas Fincke in 1583.
Tangent is a line that intersects the circle in exactly one point.
A tangent to a circle is the limiting position of a secant when its two points of intersection with the circle coincide.
The common point of the circle and the tangent is called the point of contact.
In other words the point, at which the tangent touches the circle is called
the point of contact.
Number of Tangents From A Point To Circle:
Number of tangents to a circle from a point (say P) depends upon the position of the point P.
(a)
When point ‘P’ lies outside the circle: There are only two lines, which touch the circle in one point only, all the remaining lines either intersect in two points or do not intersect the, circle. Hence, there are only two tangents from point P to the circle.
(b)
When point ‘ P ‘ lies on the circle : There is only one line which touches the circle in one point, all other lines meet the circle in more than one point. Hence, there is one and only one tangent to the circle through the point P lies on the circle.
(c)
When point ‘ P ‘ lies inside the circle: Every line passing through the point P (lies inside the circle) intersect the circle in two points. Hence, there is no tangent through the point P lies inside the circle
There is only one tangent at a point on the circumference of the circle.
Point of contact is the common point of the tangent and the circle.
The tangent at any point of a circle is perpendicular to the radius through the point of
contact.
Theorems :
(i) Tangent-Radius Theorem
The line perpendicular to the tangent and passing through the point of contact, is known as the normal.
Statement: The tangent at any point of a circle is perpendicular to the radius through the point of contact.
The converse of above theorem is also true.
Theorem :
The tangents at any point of a circle is perpendicular to the radius through the point of contact. Or At the point of contact the angle between radius and tangents to a circle is 90^0 .
Theorem :
The length of tangents drawn from an external point to a circle are equal.
Important Results:
If two circles touch internally or externally, the point of contact lies on the straight line through the two centres.
The tangent at any point of a circle is perpendicular to the radius through the point of contact.
The length of the tangents drawn from an external point to a circle are equal.
Length of the tangent from a point P’ lies outside the circle is given by
PT =PT’ =
The distances between two parallel tangents drawn to a circle is equal to the diameter of the circle.
Facts:
In two concentric circles, the chord of the larger circle, which touches the smaller circle, is bisected at the point of contact.
More Points To Remember !
There is no tangent to a circle passing through a point lying inside the circle.
At any point on the circle there can be one and only one tangent.
The tangent at any point of a circle is perpendicular to the radius through the point of contact.
There are exactly two tangents to a circle through a point outside the circle.
The length of the segment of the tangent from the external point P and the point of contact with the circle is called the length of the tangent.
The lengths of the tangents drawn from an external point to a circle are equal.
The line containing the radius through the point of contact of tangent is called the normal to the circle at the point.
There is no tangent to the circle passing through a point lying inside the cirele.
There are exactly two tangents to a cirele through a point lying outside the circle
The length of the segment of the tangent from the external point and the point of contact
with the circle is called the length of the tangent.
The length of tangents drawn from an external point to a circle are equal.
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A cuboid is a three-dimensional geometric shape that resembles a rectangular box or a rectangular prism. A cuboid has 3 Pairs of opposite, congruent and parallel rectangular faces, 12 edges, and 8 vertices.
Note 1: All squares are rectangles.
Note 2: Cuboid may have one, or Three equal pairs of squares. (Square is a special type of Rectangle.
Note 3: If All three pairs of faces of a cuboid are squares then it it becomes a Cube.
Note 4: A cube is a special case of cuboid.
Parts And Their Alignment Of A Cuboid
Faces
The flat surfaces of a cuboid are known as its faces.
A cuboid has six faces, and each face is a rectangle.
These faces are arranged such that three pairs of opposite faces are parallel to each other.
The adjacent faces are perpendicular to each other (i.e., the angle between any two touching faces of a cube is right angle, 90°.
Note 1: All squares are rectangles.
Note 2: Rectangle may have one or two pairs of squares.
Note 3: If All three pairs of faces of a rectangle are squares then it it becomes a Cube.
Note 4: A cube is a special case of cuboid.
Edges
An edge is a line segment where the two surfaces of a cuboid meet.
There are 12 edges in a cuboid, where three edges meet at each vertex.
All edges form right angles with the adjacent edges and faces.
Vertices
A vertex is a point where the three edges meet. Vertices is the plural of vertex.
Cuboid has eight vertices.
Diagonals
Diagonal of a cuboid is a line segment that joins two opposite vertices.
The cuboid has four space diagonals.
Length of the diagonal of cuboid = √(length2 + breadth2 + height2) units.
Symmetry
Cuboids exhibit high symmetry.
They have rotational symmetry of order 4, meaning that you can rotate them by 90 degrees about their centre and they will look the same.
Features of a Cuboid
It is a three-dimensional, Rectangular figure.
It has 6 faces, 12 edges, and 8 vertices.
All 6 faces are rectangles.
Each vertex meets three faces and three edges.
The edges run parallel to those parallel to it.
All angles of a cuboid are right angles.
Mensuration of Cuboid
Surface Area of a Cuboid
The total surface area of a cuboid is defined as the area of its surface (Appearing face).
The Lateral Surface Area of a Cube.
Imagine yourself sitting in a cuboid shaped room. You can then see the four walls around you. This denotes the lateral surface area of that room.
That is, the lateral surface area of a cuboid shaped room is the area of its four walls, excluding the ceiling and the floor.
The lateral surface area of the cuboid is the sum of areas of its square faces, excluding the area of the top and the bottom face.
So the lateral surface area of a cube = sum of areas of 4 faces = (Length ✕ Height) + (Length ✕ Height) + (Length ✕ Height) + (Breadth ✕ Height) + (Breadth✕ Height)
Derivation of Total Surface Area of a Cuboid
Since the total surface area of a cuboid (TSA) is the area of its surface.
Total surface area of a cuboid = Lateral Surface Area + Area Of Bottom Surface + Area Of Top Surface
Total surface area of a cuboid = Area Of Front Surface + Area Of Back Surface + Area Of Left Srface + Area Of Right Surface + Area Of Bottom Surface + Area Of Top Surface
Total surface area of a cuboid = Lateral Surface Area 2[Area Of Bottom Surface]
Since Area Of Top Surface = + Area Of Bottom Surface We get, Total surface area of a cuboid = Lateral Surface Area + 2[Area Of Top Surface]
The volume of a three-dimensional object can be defined as the space required for it.
Similarly, Volume of a cuboid is defined as the space required for the cuboid or the Space occupied by the cuboid.
The volume of a cuboid can be calculated using the formula, V = lbh, where,
l = length, b = breadth or width, h = height
This formula shows that the volume of a cuboid is directly proportional to its length, breadth and height.
The volume is calculated by multiplying the object’s length, breadth, and height.
Hence the volume of the cube = lbh = lenth ✕ breadth ✕ height
Cuboids in Our Daily Life
Cuboids are commonly used in everyday objects, such as boxes, books, and building blocks.
They are used in architectural and engineering designs for modeling rooms, buildings, and structures.
In mathematics and geometry, cuboids serve as fundamental examples for teaching and understanding concepts related to three-dimensional shapes.
Similar Shapes:
A cube is a special type of cuboid where all sides are equal in length, making it a regular hexahedron.
Real-world Examples:
A shoebox is an example of a cuboid.
Most refrigerators, ovens, and TV screens have cuboidal shapes.
Buildings and houses often have cuboidal rooms.
Fun Fact:
Cuboids are among the simplest and most familiar three-dimensional shapes, making them a fundamental concept in geometry.
Remember that these notes provide an overview of cuboids, and there are more advanced topics and applications related to this shape in various fields of study.
What is a cube?
A cube is a three-dimensional regular polyhedron characterised by its 6 Identical (Congruent) Squares in which 3 Pairs of them parallel.
Parts And Their Alignment Of In A Cube
Faces
The flat surfaces of a cube are known as its faces.
A cube has six faces, and each face is a perfect square. These faces are arranged such that three pairs of faces are parallel to each other.
The adjacent faces are perpendicular to each other (the angle between any two touching faces of a cube is right angle, 90°.
All the edges have the same length.
A cube also has 8 vertices and 12 edges.
Edges
An edge is a line segment where the two surfaces of a cube meet.
There are twelve edges in a cube, where three edges meet at each vertex.
All edges have equal length and form right angles with the adjacent edges and faces.
Vertices
A vertex is a point where the three edges meet. Vertices is the plural of vertex.
Cube has eight vertices.
Diagonals
The cube has four space diagonals that connect opposite vertices, each of which has a length of √3 times the length of an edge.
Symmetry
Cubes exhibit high symmetry.
They have rotational symmetry of order 4, meaning that you can rotate them by 90 degrees about their centre and they will look the same.
Features of a Cube
It is a three-dimensional, square-shaped figure.
It has 6 faces, 12 edges, and 8 vertices.
All 6 faces are squares with equal area.
All sides have the same length.
Each vertex meets three faces and three edges.
The edges run parallel to those parallel to it.
All angles of a cube are right angles.
Mensuration of Cube
Surface Area of a Cube
The total surface area of a cube is defined as the area of its outer surface.
Derivation of Total Surface Area of a Cube
Since the total surface area of a cube is the area of its outer surface.
total surface area of a cube = 6 ✕ area of one face.
We know that the cube has six square faces and each of the square faces is of the same size, the total surface area of a cube = 6 ✕ area of one face.
Let the length of each edge is “s”.
Area of one square face = length of edge ✕ length of edge
Area of one square face == s ✕ s = s²
Therefore, the total surface area of the cube = 6s²
The total surface area of the cube will be equal to the sum of all six faces of the cube.
The Lateral Surface Area of a Cube.
Imagine yourself sitting in a cube shaped room. You can then see the four walls around you. This denotes the lateral surface area of that room.
That is, the lateral surface area of a cube shaped room is the area of its four walls, excluding the ceiling and the floor.
The lateral surface area of the cube is the sum of areas of its square faces, excluding the area of the top and the bottom face.
So the lateral surface area of a cube = sum of areas of 4 faces = 4a²
The Volume of a Cube
Volume
The volume of a three-dimensional object can be defined as the space required for it.
Similarly, Volume of a cube is defined as the space required for the cube or the Space occupied by the cube.
The volume of a cube can be calculated using the formula V = s3, where “s” represents the length of one side of the cube.
This formula shows that the volume of a cube is directly proportional to the cube of its side length.
The volume is calculated by multiplying the object’s length, breadth, and height. In the case of a cube shape, the length, width, and height are all of the same length. Let us refer to it as “s”.
Hence the volume of the cube is s ✕ s ✕ s = s³
Cubes in Our Daily Life
We encounter many cubes in our daily life such as Ice cubes, sugar cubes, dice and the building blocks used in games.
Cubes play a fundamental role in the study of geometry and serve as a basis for understanding three-dimensional space and concepts such as volume and surface area.
Also, Cubes have many applications in mathematics, engineering, architecture and art etc.
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Cylinder is an important topic in Mathematics. It is a three-dimensional solid shape that has two parallel circular bases connected by a curved surface.
In this post, we will explore the properties of a cylinder and how to calculate its volume and surface area.
Let’s start with the basic definition of a right circular cylinder.
A cylinder is a solid shape that has two parallel circular bases of equal size and shape.
The curved surface that connects the two bases is called the lateral surface.
The axis of the cylinder is a line passing through the center of both bases.
Types Of Cylinders
(i). Solid Cylinder
(ii). Hollow Cylinder
Area Of A Solid Cylinder
Total Surface Area of Right Circular Cylinder = Curved Surface Area + Cicular Base Area + Circular Top Surface Area.
Since the Cicular Base Area And The Circular Top Surface Area of a cylinder are equal
Total Surface Area of Right Circular Cylinder = Curved Surface Area + 2(Cicular Top Surface Area)
Or
Total Surface Area of Right Circular Cylinder = Curved Surface Area + 2(Cicular Base Surface Area)
Therefore the formula to calculate the surface area of a cylinder is expressed as the following:
$$SA = 2\pi r h + 2\pi r^2$$
where SA is the surface area, r is the radius of the base, and h is the height of the cylinder.
Here, Curved Surface Area, $$CSA = 2\pi r h$$ and
Cicular Base Area = Top Surface Area = $$\pi r^2$$
Volume Of A Solid Cylinder
The formula to calculate the volume of a cylinder is given by:
$$V = \pi r^2 h$$
where V is the volume, r is the radius of the base, and h is the height of the cylinder.
Now let’s take an example to understand how to use these formulas. Suppose we have a cylinder with a radius of 4 cm and a height of 10 cm. To calculate its volume, we can use the formula:
$$V = \pi (4)^2 (10) = 160\pi$$
Therefore, the volume of the cylinder is 160π cubic cm.
To calculate its surface area, we can use the formula:
$$SA = 2\pi (4) (10) + 2\pi (4)^2 = 120\pi$$
Therefore, the surface area of the cylinder is 120π square cm.
In conclusion, understanding the properties of a cylinder and how to calculate its volume and surface area is important in CBSE Class 10 Mathematics. By using the formulas mentioned above, you can easily solve problems related to cylinders.
Hollow Cylinder
A hollow cylinder is a three-dimensional object with a circular base and a cylindrical shape. It is also known as a cylindrical shell. The cylinder has two circular faces and a curved surface. The thickness of the cylinder is uniform and it is hollow from inside.
Volume Of A Hollow Cylinder
The volume of a hollow cylinder can be calculated using the formula V = πh(R2-r2), where h is the height of the cylinder, R is the radius of the outer circle, and r is the radius of the inner circle.
Surface Area Of A Hollow Cylinder
The surface area of a hollow cylinder can be calculated using the formula A = 2πh(R+r), where h is the height of the cylinder, R is the radius of the outer circle, and r is the radius of the inner circle.
Hollow cylinders are used in various applications such as pipes, drums, and containers. They are also used in engineering structures such as bridges and towers.
In conclusion, a hollow cylinder is a useful shape in various fields and can be easily calculated using mathematical equations.
Cone
A cone is a three-dimensional geometric shape that has a circular base and a single vertex. It can be visualized as a pyramid with a circular base. In this note, we will cover the basic concepts and formulas related to cones.
Surface Area of a Cone
The surface area of a cone is the sum of the areas of its base and lateral surface. The formula to calculate the surface area of a cone is:
$$A = \pi r (r + l)$$
Where:
( A ) is the surface area of the cone
$$\pi = 3.14159$$
( r ) is the radius of the base of the cone
( l ) is the slant height of the cone
Volume of a Cone
The volume of a cone is the amount of space enclosed by it. The formula to calculate the volume of a cone is:
$$V = \frac{1}{3} \pi r^2 h$$
Where:
( V ) is the volume of the cone
( \pi ) is a mathematical constant approximately equal to 3.14159
( r ) is the radius of the base of the cone
( h ) is the height of the cone
Example Equations
Here are a few example equations related to cones:
Equation for calculating the slant height of a cone: $$l = \sqrt{r^2 + h^2}$$
Equation for calculating the radius of a cone given its slant height and height: $$r = \sqrt{l^2 – h^2}$$
Equation for calculating the height of a cone given its volume and radius: $$h = \frac{3V}{\pi r^2}$$
Sphere
Solid Sphere
Introduction – A solid sphere is a three-dimensional geometric figure in which all points inside the sphere are at the same distance from its center. – It is a type of 3D shape known as a “sphere” with a uniform density throughout.
Characteristics – The solid sphere has a well-defined volume, surface area, and mass. – It is completely filled with matter.
Volume of Solid Sphere The formula to calculate the volume (\(V_s\)) of a solid sphere is given by: \[ V_s = \frac{4}{3} \pi r^3 \] Where: \(V_s\) = Volume of the solid sphere, \(\pi\) (\(\pi\)) ≈ 3.14159, \(r\) = Radius of the sphere.
Surface Area of Solid Sphere The formula to calculate the surface area (\(A_s\)) of a solid sphere is given by: \[ A_s = 4 \pi r^2 \]
Where: \(A_s\) = Surface area of the solid sphere, \(\pi\) (\(\pi\)) ≈ 3.14159, \(r\) = Radius of the sphere
Mass of Solid Sphere The mass (\(m_s\)) of a solid sphere can be calculated using the formula: \[ m_s = \text{Density} \times V_s \] Where: \(m_s\) = Mass of the solid sphere, \(\text{Density}\) = Density of the material making up the sphere (usually in \(kg/m^3\)), \(V_s\) = Volume of the solid sphere (calculated using the previous formula)
Hollow Sphere
Introduction – A hollow sphere is also a three-dimensional geometric figure, but unlike a solid sphere, it has an empty space inside. – It consists of an outer shell or surface with a certain thickness and an inner empty region.
Characteristics – The hollow sphere has a well-defined outer radius (\(R\)), inner radius (\(r\)), volume, surface area, and mass. – It is partially filled with matter, mainly in the form of the outer shell.
Volume of Hollow Sphere The formula to calculate the volume (\(V_h\)) of a hollow sphere is given by: \[ V_h = \frac{4}{3} \pi (R^3 – r^3) \] Where: – \(V_h\) = Volume of the hollow sphere, \(\pi\) (\(\pi\)) ≈ 3.14159, \(R\) = Outer radius of the sphere, \(r\) = Inner radius of the sphere
Surface Area of Hollow Sphere The formula to calculate the surface area (\(A_h\)) of a hollow sphere is given by: \[ A_h = 4 \pi (R^2 – r^2) \] Where: \(A_h\) = Surface area of the hollow sphere, \(\pi\) (\(\pi\)) ≈ 3.14159, \(R\) = Outer radius of the sphere, \(r\) = Inner radius of the sphere
Mass of Hollow Sphere The mass (\(m_h\)) of a hollow sphere can be calculated using the formula: \[ m_h = \text{Density} \times V_h \] Where: \(m_h\) = Mass of the hollow sphere, \(\text{Density}\) = Density of the material making up the sphere (usually in \(kg/m^3\)), \(V_h\) = Volume of the hollow sphere (calculated using the previous formula)
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Theoretical probability Or Classical Probabilityis the probability of events based on the results obtained from theoretical approach.
Theoretical Approach
Here, we try to predict the outcomes without performing an actual experiment.
We assume that the outcomes of an experiment are equally likely.
We find that the experimental probability of an event approaches its theoretical probability if the number of trials of an experiment is very large.
Key Terms
Experiment:
Experiment is An activity that causes some well defined outcomes.
Random Experiment
Random experiment is an experiment that
may not give the same result on repitition
under identical conditions,
Trial: Each repition of the activity is called A Trial.
Outcome
Each possible result of a random experiment or a Trial is called its outcome.
Sample Space
The collection of all possible outcomes in a random experiment is called Sample space.
Or
The total number of possible outcomes of a random experiment.
As the number of trials in an experiment increases we may expect the empirical and theoretical probabilities to be nearly the same.
Event:
Any subset of smaple space is called an Event.
Types of Events
Compound Event An event connected to a random experiment is a compound event if it is obtained by combining two or more elementary events connected to the random experiment.
Occurrence of an event An event corresponding to a random experiment is said to occur if any one of the elementary events corresponding to the event is the outcome.
Impossible Events The event which never occurs is an impossible event.
So the probability ofan impossible eventis always zero.
Sure Event The event which certainly occurs is a sure event.In general, it is truethat for anevent E, ( ̅) ( ) Here theevent E is representing “not E”. This is called the compound ofthe event ‘E’.So ‘E’ and E are complementary events.
Theoretical Probability of An Event:
If there are n events associated with a random experiment and m of them are favorable to an event E, then the probability of the event E is denoted by P(E) and is calculated using the follwoing formula.
i.e.,
Probability of an event E lies between 0 and 1.
If P (E) =1, then event E is called a certain event or sure event.
If P (E) =0, then E is called an impossible event.
Number of non-occurrence of event E = n – m
Where the event
representing non-occurrence of event E, is called the complement of the event E.
Hence, E and
are complementary events.
Sum of the probabilities of all the elementary events of an experiment is
i.e.,
P (E1) + P (E2) + P (E3) … + P (En) = 1
Playing Cards:
A pack of cards consists of four suits. They are
Each suit consists of 13 cards, nine cards numbered 2, 3, 4 ….10, an Ace (B) a Jack (J), a Queen (Q), and a King (K).
Spades and Clubs are black in colour.
Hearts and Diamonds are red in colour.
So there are 26 black cards and 26 red cards.
King, queen and jack are called face cards.
There are totally 12 (4 x3) face cardsin a packof 52 cards.
I.e. in eachsuit we have3 face cards.
Coins:
A coin has two sides namely head and tail.
In the experiment of tossing a coin for once, there are 2 possible outcomes. They are 1 head, 1 tail.
P (Head) = 1/2 = P (Tail)
Dice:
A die is a well-balanced cubewith six facesnumbered from 1 to 6.
Dice is the pluralform. There are six equally likely outcomes 1, 2,3, 4, 5,6 in a single throw. Geometric Probability:
If the total number of outcomes of a trial in a random experiment is infinite, then the above definition is not sufficient to find the probability of an event.
In such cases, the definition of probability is modified and probability so obtained is called Geometric Probability.
The geometric probability p of an event is given by
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A statement of equality of two algebraic expressions involving one or more variables. Example: x + 2 = 3
Linear Equation in One variable: The expressions which form the equation that contain single variable and the highest power of the variable in the equation is one. (Scroll down to continue …)
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Linear Equations in One Variable
An algebraic equation is an equality involving variables. It says that the value of the expression on one side of the equality sign is equal to the value of the expression on the other side.
The equations we study in Classes VI, VII and VIII are linear equations in one variable. In such equations, the expressions which form the equation contain only one variable. Further, the equations are linear, i.e., the highest power of the variable appearing in the equation is 1.
A linear equation may have for its solution any rational number.
An equation may have linear expressions on both sides. Equations that we studied in Classes VI and VII had just a number on one side of the equation.
Just as numbers, variables can, also, be transposed from one side of the equation to the other.
Occasionally, the expressions forming equations have to be simplified before we can solve them by usual methods. Some equations may not even be linear to begin with, but they can be brought to a linear form by multiplying both sides of the equation by a suitable expression.
The utility of linear equations is in their diverse applications; different problems on numbers, ages, perimeters, combination of currency notes, and so on can be solved
using linear equations.
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A quadrilateral has 10 parts – 4 sides, 4 angles and 2 diagonals. Five measurements can determine a quadrilateral uniquely. (Scroll down to continue …)
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Practical Geometry
Five measurements can determine a quadrilateral uniquely.
A quadrilateral can be constructed uniquely if the lengths of its four sides and a diagonal is given.
A quadrilateral can be constructed uniquely if its two diagonals and three sides are
known.
A quadrilateral can be constructed uniquely if its two adjacent sides and three angles
are known.
A quadrilateral can be constructed uniquely if its three sides and two included angles
are given.
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Data Handling: Deals with the process of collecting data, presenting it and getting result.
Data mostly available to us in an unorganised form is called raw data. (Scroll down to continue …)
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Grouped data can be presented using histogram. Histogram is a type of bar diagram, where the class intervals are shown on the horizontal axis and the heights of the bars show the frequency of the class interval. Also, there is no gap between the bars as there is no gap between the class intervals.
In order to draw meaningful inferences from any data, we need to organise the data systematically.
Frequency gives the number of times that a particular entry occurs.
Raw data can be ‘grouped’ and presented systematically through ‘grouped frequency distribution’.
Statistics: The science which deals with the collection, presentation, analysis and interpretation of numerical data.
Observation: Each entry (number) in raw data.
Range: The difference between the lowest and the highest observation in a given data.
Array: Arranging raw data in ascending or descending order of magnitude. Data can also presented using circle graph or pie chart. A circle graph shows the relationship between a whole and its part.
There are certain experiments whose outcomes have an equal chance of occurring. A random experiment is one whose outcome cannot be predicted exactly in advance. Outcomes of an experiment are equally likely if each has the same chance of occurring.
Frequency: The number of times a particular observation occurs in the given data.
Class Interval: A group in which the raw data is condensed.
(i) Continuous: The upper limit of a class interval coincides with the lower limit of the next class.
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Square: Number obtained when a number is multiplied by itself. It is the number raised to the power 2. 22 = 2 x 2=4(square of 2 is 4).
If a natural number m can be expressed as n2, where n is also a natural number, then m is a square number.(Scroll down to continue …)
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All square numbers end with 0, 1, 4, 5, 6 or 9 at unit’s place. Square numbers can only have even number of zeros at the end. Square root is the inverse operation of square.
There are two integral square roots of a perfect square number.
Positive square root of a number is denoted by the symbol For example, 32=9 gives
Perfect Square or Square number: It is the square of some natural number. If m=n2, then m is a perfect square number where m and n are natural numbers. Example: 1=1 x 1=12, 4=2 x 2=22.
Properties of Square number:
A number ending in 2, 3, 7 or 8 is never a perfect square. Example: 152, 1028, 6593 etc.
A number ending in 0, 1, 4, 5, 6 or 9 may not necessarily be a square number. Example: 20, 31, 24, etc.
Square of even numbers are even. Example: 22 = 4, 42=16 etc.
Square of odd numbers are odd. Example: 52 = 25, 92 = 81, etc.
A number ending in an odd number of zeroes cannot be a perferct square. Example: 10, 1000, 900000, etc.
The difference of squares of two consecutive natural number is equal to their sum. (n + 1)2– n2 = n+1+n. Example: 42 – 32 =4 + 3=7. 122– 112 =12+11 =23, etc.
A triplet (m, n, p) of three natural numbers m, n and p is called Pythagorean
triplet, if m2 + n2 = p2: 32 + 42 = 25 = 52
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Cube number: Number obtained when a number is multiplied by itself three times. 23 = 2 x 2 x 2 = 8, 33 = 3 x 3 x 3=27, etc.
Numbers like 1729, 4104, 13832, are known as Hardy – Ramanujan Numbers. They
can be expressed as sum of two cubes in two different ways.
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Numbers obtained when a number is multiplied by itself three times are known as cube numbers. For example 1, 8, 27, … etc.
If in the prime factorisation of any number each factor appears three times, then the
number is a perfect cube.
The symbol
denotes cube root. For example
Perfect Cube: A natural number is said to be a perfect cube if it is the cube of some natural number. Example: 8 is perfect cube, because there is a natural number 2 such that 8 = 23, but 18 is not a perfect cube, because there is no natural number whose cube is 18.
The cube of a negative number is always negative.
Properties of Cube of Number:
Cubes of even number are even.
Cubes of odd numbers are odd.
The sum of the cubes of first n natural numbers is equal to the square of their sum.
Cubes of the numbers ending with the digits 0, 1, 4, 5, 6 and 9 end with digits 0, 1, 4, 5, 6 and 9 respectively.
Cube of the number ending in 2 ends in 8 and cube of the number ending in 8 ends in 2.
Cube of the number ending in 3 ends in 7 and cube of the number ending in 7
ends in 3.
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Ratio: Comparing by division is called ratio. Quantities written in ratio have the sameunit. Ratio has no unit. (Scroll down to continue …)
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Equality of two ratios is called proportion. Product of extremes = Product of means Percentage: Percentage means for every hundred. The result of any division in whichthe divisor is 100 is a percentage. The divisor is denoted by a special symbol %, read as percent. Profit and Loss: (i) Cost Price (CP): The amount for which an article is bought. (ii) Selling Price (SP): The amount for which an article is sold. Additional expenses made after buying an article are included in the cost price and are known as overhead expenses. These may include expenses like amount spent onrepairs, labour charges, transportation, etc. Discount is a reduction given on marked price. Discount = Marked Price – Sale Price. Discount can be calculated when discount percentage is given. Discount
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Algebraic Expressions and Identities | Speed Notes
Notes For Quick Recap
Expressions are formed from variables and constants.
Constant: A symbol having a fixed numerical value.
Example: 2,, 2.1, etc. (Scroll down to continue …)
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Variable: A symbol which takes various numerical values. Example: x, y, z, etc.
Algebric Expression: A combination of constants and variables connected by the sign
+, -, and is called algebraic expression.
Terms are added to form expressions.
Terms themselves are formed as product of factors.
Expressions that contain exactly one, two and three terms are called monomials, binomials and trinomials respectively.
In general, any expression containing one or more terms with non-zero coefficients (and with variables having non- negative exponents) is called a polynomial.
Like terms are formed from the same variables and the powers of these variables are the same, too.
Coefficients of like terms need not be the same.
While adding (or subtracting) polynomials, first look for like terms and add (or subtract) them; then handle the unlike terms.
There are number of situations in which we need to multiply algebraic expressions: for example, in finding area of a rectangle, the sides of which are given as expressions.
Monomial: An expression containing only one term. Example: -3, 4x, 3xy, etc.
Binomial: An expression containing two terms. Example: 2x-3, 4x+3y, xy-4, etc.,
Polynomial: In general, any expression containing one or more terms with non-zero coefficients (and with variables having non-negative exponents).
A polynomial may contain any number of terms, one or more than one.
A monomial multiplied by a monomial always gives a monomial.
Multiplication of a Polynomial and a monomial:
While multiplying a polynomial by a monomial, we multiply every term in the polynomial by the mononomial.
Trinomial: An expression containing three terms.
Example:
3x+2y+5z, etc.
In carrying out the multiplication of a polynomial by a binomial (or trinomial), we multiply term by term, i.e., every term of the polynomial is multiplied by every term in the binomial (or trinomial).
Note that in such multiplication, we may get terms in the product which are like and have to be combined.
An identity is an equality, which is true for all values of the variables in the equality.
On the other hand, an equation is true only for certain values of its variables.
An equation is not an identity.
The following are the standard identities:
(a + b)2 = a2 + 2ab + b2
(a – b)2 = a2 – 2ab +b2
(a + b)(a – b) = a2 – b2
(x + a) (x + b) = x2 + (a + b) x + ab
The above four identities are useful in carrying out squares and products of algebraic expressions.
They also allow easy alternative methods to calculate products of numbers and so on.
Coefficients: In the term of an expression any of the factors with the sign of the term is called the coefficient of the product of the other factors.
Terms: Various parts of an algebraic expression which are separated by + and – signs. Example: The expression 4x + 5 has two terms 4x and 5.
Constant Term: A term of expression having no lateral factor.
Like term: The term having the same literal factors. Example 2xy and -4xy are like terms.
(iii) Unlike term: The terms having different literal factors.
Example:
are unlike terms.
and 3xy
Factors: Each term in an algebraic expression is a product of one or more number (s) and/or literals. These number (s) and/or literal (s) are known as the factor of that term. A constant factor is called numerical factor, while a variable factor is known as
a literal factor. The term 4x is the product of its factors 4 and x.
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Perimeter: Length of boundary of a simple closed figure.
Perimeter of Rectangle = 2(l +b) Perimeter of Square = 4a Perimeter of Parallelogram = 2(sum of two adjacent sides) Area: The measure of region enclosed in a simple closed figure.
Area of a trapezium = half of the sum of the lengths of parallel sides × perpendiculardistance between them.
Area of a rhombus = half the product of its diagonals. (Scroll down to continue …)
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Variations: If the values of two quantities depend on each other in such a way that a change in one causes corresponding change in the other, then the two quantities are said to be in variation. (Scroll down to continue …)
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Direct Variation or Direct Proportion:
Extra:
Two quantities x and y are said to be in direct proportion if they increase (decrease) together in such a manner that the ratio of their corresponding values remains
constant. That is if
=k [k is a positive number, then x and y are said to vary directly.
In such a case if y1, y2 are the values of y corresponding to the values x1, x of x
respectively then = .
If the number of articles purchased increases, the total cost also increases. More than money deposited in a bank, more is the interest earned.
Quantities increasing or decreasing together need not always be in direct proportion, same in the case of inverse proportion.
When two quantities x and y are in direct proportion (or vary directly), they are
written as
. Symbol
stands for ‘is proportion to’.
Inverse Proportion: Two quantities x and y are said to be in inverse proportion if an increase in x causes a proportional decrease in y (and vice-versa) in such a manner that the product of their corresponding values remains constant. That is, if xy
= k, then x and y are said to vary inversely. In this case if y1, y2 are the values of y
corresponding to the values x1, x2 of x respectively then
x1, Y1 = x2, y2 or
=
When two quantities x and y are in inverse proportion (or vary inversely), they are
written as x
. Example: If the number of workers increases, time taken to finish
the job decreases. Or If the speed will increase the time required to cover a given distance decreases.
1. Distance and Time
Time (hours)
Distance (km)
Formula
0
0
⇒ d=60×t
1
60
2
120
3
180
2. Cost of Groceries
Number of Apples
Total Cost ($)
Formula
0
0
C=2n
1
2
2
4
5
10
3.Cooking Ingredients
Number of Servings
Amount of Flour (cups)
Formula
0
0
F=0.5s
4
2
6
3
8
4
4. Speed and Fuel Consumption
Distance (km)
Fuel Consumed (liters)
Formula
0
0
F=15d
15
1
30
2
45
3
5. Salary and Hours Worked
Hours Worked
Total Earnings ($)
Formula
0
0
E=15h
1
15
5
75
10
150
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